Rules implemented here
Official Rules


  • Overloaded - Instead of all pieces being shoved 1 square, pieces move based on the size of the pyramid placed. If a 3 pointer is placed, all move 3 instead of 1. If a 2 pointer is placed, all move 2 instead of 1.


  • One interesting thing about Blam is that it makes the edge of the board exciting. With most games the egde is less active because of limited adjacency, but Blam makes the edge a critical game element and gives it a different flavor apart from other ab-strats (though Blam is likely not unique in this regard). — Cerulean
  • Getting a piece advantage (or two!) is very important in Blam. Passing up a scoring opportunity to reclaim a piece will usually pay off big in the end game. — ac.snotlad|noraa#notlaD noraA 2005/06/23 13:52
    • I want to emphasize this point. This game is not as much about scoring as it is about getting a piece advantge and saving it for the endgame. The endgame is what happens when your opponent runs out of pieces and Blam! turns into a solitare game. With a two piece endgame advantage and a generous endgame setup, I can sometimes capture all of my opponent's remaining pieces. This of course makes up any score advantage my opponent had. —[Lexicon 2005/11/20]


  • When a piece is captured, it says "This has resulted in the capture/reclamation of the following pieces: R3." I'd like it to add the location of where the piece was captured from so I can better reconstruct the board in my head: "R3 from C2". - Lexicon
  • It would be nice to have the pieces look more like Icehouse pieces (for instance, make the 3s large, the 2s medium, and the 1s small). You could probably reuse the graphics from Homeworlds for this. — lambda
    • I think the current system with the numbers is easier to read, but I would like different sized footprints. - Cerulean
  • It would also be nice if the board were checkered, so it would be easier to find your way around it visually. — lambda
  • Solitaire Blam! - I think Blam! is a good candidate for creating a solitaire variant. Opponent pieces should be scattered randomly across the board. You would get some number of pieces to attempt to capture all opponent pieces. There could be easy/medium/hard variants as determined by how many pieces you got to work with: 5, 10, or all 15 of your own pieces. I don't know if you want to host solitaire games on this site, but I think it's make a nice addition. I'll bring it up on the mailing list if you like. —[Lexicon 2005/11/20]


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